Symph Amplifire
Spell Field

Symph Amplifire

  • Archetype:
  • Symphonic Warrior

  • View:
  • 3151




Each time an effect of a "Symphonic Warrior" card is activated, place 1 Symphonic Counter on this card when that effect resolves. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. ● 5 Counters: Inflict 300 damage to your opponent for each "Symphonic Warrior" card on the field. ● 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Jan 1, 2026
37± 6/ 100
Power Score
Intrinsic 38
Deck 39

Symph Amplifire — Power Evaluation

Final Score: 37 ± 6 · Confidence: Medium

  • Intrinsic: 38 · Deck: 39 · Meta: provisional
  • Primary role: Utility · Secondary: Removal / Negation

Why it scores here

Symph Amplifire is a passive Field Spell that only pays off after the Symphonic Warrior engine resolves several effects: it needs 5 counters for a small burn and 7 counters to banish opponent cards, so it converts archetype grind into slow, later-game removal rather than an immediate winning play. The evidence shows 59 decks running it at ~1.56 copies with 0 recorded combo appearances, meaning it is a support/utility piece, not a starter or payoff engine. Its 100-ATK-per-counter boost and burn numbers earn essentially nothing here because ATK and damage figures do not convert into reliable advantage. The card scores modestly because it is cheap to slot, persists across turns, and offers real removal, but it is slow, archetype-locked, and generates no card advantage on its own.

Axis scores

Axis Score Evidence
Accessibility 42 It is a Field Spell that must be drawn (no search route appears in the evidence), yet it is sided into 59 decks at 1-2 copies, so access is real but not guaranteed (observed).
Combo & Conversion 18 It does nothing on summon and builds no board; the 5/7-counter effects are delayed payoffs, and combo data records 0 appearances as starter/material/payoff (observed).
Resource Economy 32 It is roughly a -1 slot that only returns value through slow burn or banish removal, with no search or draw effect (inferred).
Effect & Interaction 32 The 7-counter effect banishes opponent cards on field/graveyard, real removal, but requires 7 Symphonic Warrior effect resolutions, making it situational and slow (verified text).
Material Utility 5 As a Field Spell it provides no body or material value and cannot be used as fusion/synchro/link material (verified).
Resilience & Flexibility 40 Counters persist while it stays on field, but it occupies the single Field Spell zone and is easily replaced or destroyed (inferred).
Deck-Building Efficiency 58 It is a low-cost 1-2 copy splash with no garnet, lock, or self-restriction, and 34 of 59 decks run a single copy (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Removal/Negation. Intrinsic ≈ 38, Deck ≈ 39, Meta = provisional. Modifiers: Archetype-locked payoff (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Persistent Field Spell that accrues Symphonic Counters across turns at no per-turn cost.
  • The 7-counter effect offers genuine removal, banishing opponent cards on field and/or in graveyard.
  • Cheap to run: low copy count (avg 1.56), no garnet and no self-locking restriction.
  • Fits the natural play pattern of the Symphonic Warrior engine, so it costs little tempo to include.

Weaknesses

  • Very slow: needs 5-7 Symphonic Warrior effect resolutions to cash out its effects.
  • Generates no card advantage on its own; the ATK boost and 5-counter burn are negligible.
  • Archetype-locked text means it does nothing outside Symphonic Warrior lines.
  • Occupies the single Field Spell zone and is easily replaced or removed.

Counters / choke points

  • Backrow removal (Spell/Trap destruction) before counters accumulate.
  • Opponent playing their own Field Spell to replace it.
  • Negative effects (e.g. Ash Blossom & Joyous Spring) that slow Symphonic Warrior effect resolution and thus counter accumulation.

Best use

Support Field Spell / slow removal engine. Decks: Symphonic Warrior, Synchron (with Symphonic Warrior engine). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: each Symphonic Warrior effect resolution places 1 Symphonic Counter on this card.; Card text: all Symphonic Warrior monsters gain 100 ATK per Symphonic Counter.; Card text: once per turn, remove 5 counters to deal 300 damage per Symphonic Warrior on field, or 7 counters to banish opponent cards on field/graveyard up to the number of Symphonic Warriors on field.
  • Observed: 59 decks run it, average 1.56 copies (34 decks at 1, 17 at 2, 8 at 3), all in the main deck.; It appears across 12 distinct archetypes, but Symphonic Warrior lists dominate (36 of 59 decks).; 0 recorded combos — no observed usage as starter, searched, material, or payoff.; Top partners are Symphonic Warrior cards at ~95-100% co-deck rate (Synthess, Guitariss, Generalprobe, Rockks, DJJ, Guitaar).
  • Inferred: Accumulating 5-7 counters requires multiple Symphonic Warrior effect resolutions, so payoffs land several turns in.; No search route for the Field Spell appears in evidence, so it relies on being drawn.; Archetype-specific text limits portability despite the card showing up across many archetypes.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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